Colm: Cool and Collected by Max Maven
Hit the Deck Running
Tips of the Trade
The Ratings Game
Principles
Convention Center
Low-Down Triple Dealing
Three Scoop Miracle—Done Magic Before?
Any Card (and Any Magician)
Triple Revelation
Ace Combination
For Richer or Poorer
Alphabetical Triple Addition
Subtler Bracelet
From Alpha to Omega
Volunteer Four Hours
Poker Powers
Ditch the Dud
Worst-Case Scenario
Full House Blues
Poker with Any Ten Cards
More Additional Certainties
Little Fibs
Consolidating Your Cards
Matching Interest Rates
Any Two Cards (No Fibbing)
Off-Centered COATs
Celebrity Selection
Never Forget a Face
Oddly Enough
My Lucky Number Is Seven
Gilbreath Variations
Easy as Pi
Lucky Number between One and Thirteen
Unadditional Love
Tapped Out
Word Row
The Biggest Names in Magic
Twisting the Knight Away
Easy as Tau (I Prefer Pi)
Intrinsically Disordered
Bligreath and Beyond
Matchmaker Instincts
The Guessing Game
Flushed with Embarrassment
Wholesome Threesomes
Flipping Miracles
I’ll Be Lucking Out for You
Coprime Twins
Royal Flush at the Eleventh Hour
Any Mathemagician
Red, Black, Silver, and Gold
Double Location
Top Twenty Hit
What’s Black and Red and Red All Over?
Gold and Silver
Slippery Slopes
Ten Soldiers
Slippery Enough
Erdős Numbers
No Drama Queen
Hamming It Down
A Horse of a Different Color
Multiple Personality
Poker-Faced
And Now for Something Completely Different
The Hidden Value of Cards
Fitch Cheney’s Five-Card Twist
Eigen’s Value
Ups and Downs
Fitch Four Glory
Coda
Acknowledgements
Bibliography
Index